Summary
Software engineer specializing in computational photography, computer vision, and high-performance imaging on embedded devices. Focused on camera algorithms, real-time processing, and low-level GPU/CPU optimizations for products shipped in millions of smartphones.
Experience
Senior Software Engineer — Tobii
2022–2024
Worked on internal data-acquisition frameworks used in research for eye-tracking and motion analysis.
- Maintained and extended software for synchronized capture from multi-camera systems and motion tracking devices (Optitrack + Motive).
- Implemented data synchronization, storage modules, and performance improvements for large recording sessions.
Software Engineer & Senior Software Engineer — Xperi Inc. (FotoNation)
2016–2022
Developed computational photography features deployed commercially in flagship smartphones.
- Implemented and integrated the first real-time 3D relighting feature based on ToF depth maps and 3D meshing; deployed in LG flagship phones. Responsible for core algorithm development and system integration with the LG team in Seoul.
- Delivered a virtual camera engine for desktop video conferencing as a Microsoft device media transform.
- Developed video stabilization algorithms competitive with major OEMs, including embedded motion models and sensor fusion.
- Implemented low-level neural network operators and inference optimizations for Android devices.
Software Engineering Intern — Ubisoft Bucharest
2015
Worked on internal tools and rendering modules for game development.
Education
- M.Sc. Computer Science (Graphics) — University Politehnica of Bucharest (2017–2020)
- B.Sc. Computer Science — University Politehnica of Bucharest (2013–2017)
- Informatics–Mathematics — Ion C. Brătianu High School (2008–2012)
Publication
“A Voting Approach for Image Binarization of Text-Based Documents.” U.P.B. Scientific Bulletin, Series C, 81(3), 2019.
Technical Skills
C/C++, OpenGL, Computer Vision, Computational Photography, Image Processing, Embedded Systems, Android NDK, GPU/CPU Optimization, Real-Time 2D/3D pipelines, Low-level memory management, Neural Network Inference on Edge Devices